Animation State Machine Demo

State-based animation: Idle state with smooth transitions to Walk → Sprint blend space with speed scaling | Professional studio approach

⚙️ Parameters

Triggers

Triggers fire once and auto-reset

📊 Current States

Base Layer
Locomotion
Upper Body Layer
Idle
Active Features:
State Machine (Idle/Moving)
Smooth Transitions (0.15-0.2s)
Upper Body Masking
Shepard RBF Blending

⌨️ Keyboard Controls

W/↑ Walk
Shift+W Sprint
S/↓ Backward
A/← Strafe Left
D/→ Strafe Right
Space Jump
C Crouch
F Attack

Animation States

+1.0
-1.0
Idle

States: Idle center, Moving with speed scaling

Idle State
Walk (0.1-0.6)
Sprint (0.7-1.0)
Backward (0.1-0.6)