Crowd agents navigate the bunker courtyard using Navcat pathfinding while Rapier-controlled debris keeps the navmesh rebuilding.
Click anywhere on the ground to retarget the cats. Falling crates, barrels, and spheres will punch holes in the navmesh as they roll through the buildings.
Use the GUI to toggle path visualization or tweak the corner limit. Orbit, pan, and zoom with the mouse.
Loading WebGPU bunker scene…